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La Bible Des... Jeux
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Anti-sèches & Niveaux
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Pour Dark Forces
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INVASION.GOB
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TALAY.O
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Text File
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1995-08-27
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8KB
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320 lines
O 1.1
/*
# GENERATED BY LEVMAP v 2.42.00
# (c) Yves BORCKMANS 1995
#
# GENTIME Wed Jul 26 00:01:20 1995
#
# AUTHOR Your Name
#
#
#
#
# GENERAL LEVEL INFORMATION
# =========================
*/
LEVELNAME SECBASE
/*
# 3D OBJECTS
# ==========
*/
PODS 4
POD: MOUSEBOT.3DO # 00
POD: KYL3DO.3DO # 01
POD: _8X16.3DO # 02
POD: DEATH.3DO # 03
/*
# SPRITES
# =======
*/
SPRS 12
SPR: IDPLANS.WAX # 00
SPR: ROCK.WAX # 01
SPR: REDLIT.WAX # 02
SPR: OFFCFIN.WAX # 03
SPR: STORMFIN.WAX # 04
SPR: COMMANDO.WAX # 05
SPR: ILIFE.WAX # 06
SPR: IREVIVE.WAX # 07
SPR: IARMOR.WAX # 08
SPR: INTDROID.WAX # 09
SPR: EWOK86.WAX # 10
SPR: BARREL.WAX # 11
/*
# FRAMES
# ======
*/
FMES 7
FME: IENERGY.FME # 00
FME: IGOGGLES.FME # 01
FME: IST-GUNU.FME # 02
FME: ICHARGE.FME # 03
FME: IMEDKIT.FME # 04
FME: IBATTERY.FME # 05
FME: IKEYR.FME # 06
/*
# SOUNDS
# ======
*/
SOUNDS 0
/*
# OBJECT DEFINITIONS
# ==================
*/
OBJECTS 40
/* 0 : SPIRIT */
CLASS: SPIRIT DATA: 0 X: 304.00 Y: 0.00 Z: 304.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: PLAYER
EYE: TRUE
SEQEND
/* 1 : IDPLANS.WAX */
CLASS: SPRITE DATA: 0 X: -112.00 Y: 0.00 Z: 344.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: PLANS
SEQEND
/* 2 : SAFE */
CLASS: SAFE DATA: 0 X: -72.00 Y: 0.00 Z: 336.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
/* 3 : MOUSEBOT.3DO */
CLASS: 3D DATA: 0 X: -104.00 Y: 0.00 Z: 304.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: MOUSEBOT
SEQEND
/* 4 : IENERGY.FME */
CLASS: FRAME DATA: 0 X: -120.00 Y: 0.00 Z: 328.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: ITEM ENERGY
SEQEND
/* 5 : ROCK.WAX */
CLASS: SPRITE DATA: 1 X: -112.00 Y: 0.00 Z: 296.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: SCENERY
RADIUS: 0
SEQEND
/* 6 : REDLIT.WAX */
CLASS: SPRITE DATA: 2 X: -104.00 Y: 0.00 Z: 296.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: SCENERY
LOGIC: ANIM
HEIGHT: -3
SEQEND
/* 7 : SAFE */
CLASS: SAFE DATA: 0 X: 304.00 Y: 0.00 Z: 288.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
/* 8 : OFFCFIN.WAX */
CLASS: SPRITE DATA: 3 X: -104.00 Y: 0.00 Z: 320.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: I_OFFICERR
SEQEND
/* 9 : KYL3DO.3DO */
CLASS: 3D DATA: 1 X: -112.00 Y: 0.00 Z: 304.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: KEY
PAUSE: TRUE
VUE: SB_LAND.VUE "CONST01"
SEQEND
/* 10 : IGOGGLES.FME */
CLASS: FRAME DATA: 1 X: -88.00 Y: 0.00 Z: 328.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: GOGGLES
SEQEND
/* 11 : STORMFIN.WAX */
CLASS: SPRITE DATA: 4 X: -120.00 Y: 0.00 Z: 320.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: TROOP
SEQEND
/* 12 : COMMANDO.WAX */
CLASS: SPRITE DATA: 5 X: -112.00 Y: 0.00 Z: 320.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: COMMANDO
SEQEND
/* 13 : IST-GUNU.FME */
CLASS: FRAME DATA: 2 X: -104.00 Y: 0.00 Z: 328.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: RIFLE
SEQEND
/* 14 : ICHARGE.FME */
CLASS: FRAME DATA: 3 X: -96.00 Y: 0.00 Z: 328.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: SUPERCHARGE
SEQEND
/* 15 : ILIFE.WAX */
CLASS: SPRITE DATA: 6 X: -112.00 Y: 0.00 Z: 336.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: -2
SEQ
LOGIC: LIFE
LOGIC: ANIM
SEQEND
/* 16 : IREVIVE.WAX */
CLASS: SPRITE DATA: 7 X: -120.00 Y: 0.00 Z: 336.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: REVIVE
LOGIC: ANIM
SEQEND
/* 17 : IARMOR.WAX */
CLASS: SPRITE DATA: 8 X: -104.00 Y: 0.00 Z: 336.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* 18 : IMEDKIT.FME */
CLASS: FRAME DATA: 4 X: -80.00 Y: 0.00 Z: 328.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: MEDKIT
SEQEND
/* 19 : INTDROID.WAX */
CLASS: SPRITE DATA: 9 X: -96.00 Y: 0.00 Z: 320.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: INT_DROID
SEQEND
/* 20 : IBATTERY.FME */
CLASS: FRAME DATA: 5 X: -112.00 Y: 0.00 Z: 328.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: BATTERY
SEQEND
/* 21 : _8X16.3DO */
CLASS: 3D DATA: 2 X: -72.00 Y: 0.00 Z: 304.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
/* 22 : DEATH.3DO */
CLASS: 3D DATA: 3 X: -120.00 Y: 0.00 Z: 304.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: UPDATE
FLAGS: 16
D_YAW: 50
SEQEND
/* 23 : IKEYR.FME */
CLASS: FRAME DATA: 6 X: 400.00 Y: -20.00 Z: 304.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: RED
SEQEND
/* 24 : EWOK86.WAX */
CLASS: SPRITE DATA: 10 X: 284.00 Y: 0.00 Z: 368.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: SCENERY
LOGIC: ANIM
SEQEND
/* 25 : IDPLANS.WAX */
CLASS: SPRITE DATA: 0 X: 366.00 Y: -30.00 Z: 358.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: PLANS
SEQEND
/* 26 : STORMFIN.WAX */
CLASS: SPRITE DATA: 4 X: 416.00 Y: -16.00 Z: 304.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: TROOP
SEQEND
/* 27 : STORMFIN.WAX */
CLASS: SPRITE DATA: 4 X: 302.00 Y: 0.00 Z: 354.00 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: TROOP
SEQEND
/* 28 : COMMANDO.WAX */
CLASS: SPRITE DATA: 5 X: 304.00 Y: 0.00 Z: 322.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: COMMANDO
SEQEND
/* 29 : IARMOR.WAX */
CLASS: SPRITE DATA: 8 X: 364.00 Y: -16.00 Z: 332.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: SHIELD
LOGIC: ANIM
SEQEND
/* 30 : IARMOR.WAX */
CLASS: SPRITE DATA: 8 X: 364.00 Y: -16.00 Z: 276.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: SHIELD
LOGIC: ANIM
SEQEND
/* 31 : IENERGY.FME */
CLASS: FRAME DATA: 0 X: 420.00 Y: -16.00 Z: 276.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: ENERGY
SEQEND
/* 32 : IENERGY.FME */
CLASS: FRAME DATA: 0 X: 420.00 Y: -16.00 Z: 332.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: ENERGY
SEQEND
/* 33 : REDLIT.WAX */
CLASS: SPRITE DATA: 2 X: 292.00 Y: -16.00 Z: 332.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: SCENERY
LOGIC: ANIM
HEIGHT: -3
SEQEND
/* 34 : REDLIT.WAX */
CLASS: SPRITE DATA: 2 X: 312.00 Y: -16.00 Z: 332.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: SCENERY
LOGIC: ANIM
HEIGHT: -3
SEQEND
/* 35 : BARREL.WAX */
CLASS: SPRITE DATA: 11 X: 360.00 Y: -30.00 Z: 368.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: BARREL
LOGIC: ANIM
SEQEND
/* 36 : BARREL.WAX */
CLASS: SPRITE DATA: 11 X: 372.00 Y: -30.00 Z: 368.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: BARREL
LOGIC: ANIM
SEQEND
/* 37 : BARREL.WAX */
CLASS: SPRITE DATA: 11 X: 372.00 Y: -30.00 Z: 348.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: BARREL
LOGIC: ANIM
SEQEND
/* 38 : BARREL.WAX */
CLASS: SPRITE DATA: 11 X: 360.00 Y: -30.00 Z: 348.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: BARREL
LOGIC: ANIM
SEQEND
/* 39 : SAFE */
CLASS: SAFE DATA: 0 X: 312.00 Y: 0.00 Z: 358.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1